//ybzuo
#pragma once
#include "arg_seter.h"
class blur_seter:public arg_seter
{
public:
	blur_seter(shader_manager* mgr);
	~blur_seter();
	void set_args(LTEffectShader *pEffect,const LTShaderDeviceState &ShaderDeviceState);
	void set_speed(float _speed){m_speed=_speed;}
	void set_min_speed(float _min){m_min_speed=_min;}
private:
	float m_speed;
	float m_min_speed;
	float m_motion_speed;

};